Snooker King · Snooker King: Complete Operator Manual
Table Features in Snooker King are optional, per-centre switches that add extra ways of running a table: changing table after the free period, pausing a game, stopping a table automatically, keeping running tabs, sending a stopped game to a tab and letting a named customer pay later. Every feature is off unless your centre asks for it. The Rate Issue alert is a separate warning badge on a table tile that tells you when a table has no rate, or a zero rate, for part of today or tomorrow. Both are used by owners and managers who set up the floor, and by operators who run tables every shift.
| Feature | What It Adds |
|---|---|
| Change Table After the Free Period | Change Table always works inside the free period, when nothing has been charged. With this on, it also works part way through a visit: what the customer played so far stays on the first table at that table's rate, and the whole visit stays on one bill. |
| Pause Game | A Pause Game button next to End Game. Paused time is not charged. Count down games cannot be paused. |
| Auto Stop Timer | An Auto Stop button on a running count up game, so the table stops itself after a set number of minutes. |
| Running Tabs | The Running Tabs button on the Operations page, for drinks and items kept on a named tab and settled later. |
| Send a Stopped Game to a Tab | A Send to Tab link on a stopped count up game, which moves that game onto a customer's running tab. Needs Running Tabs on as well. |
| Pay Later | Lets a named customer leave a table bill to be paid later: Pay Later on a count up bill, Start Game Now & Pay Later on a count down, and freeing a table whose bill is raised but still owing. |
Two settings on the Tables tab appear only when their feature is on.
| Setting | Shown When | What It Does |
|---|---|---|
| Minimum Charge on a Table Move | Change Table After the Free Period is on | One amount for the whole centre, added to any table a customer moves onto. 0.00 means a move adds nothing. Saved with the Save button at the bottom of the Settings window. |
| Game Charge Reminder (Remind After) | Send a Stopped Game to a Tab is on | How many hours (1 to 72) a game charge may sit unpaid on a tab before operators see a reminder. Leave blank for the standard 3 hours. Press the Save button beside the field. |
When the time is up the game ends exactly as if End Game had been pressed: the clock stops, the light goes off and the bill waits at the counter. Reopen Game brings it back if the customer wants to carry on.
A tab is an open bill you can keep adding to. Items come off stock as soon as they are added, and nothing is charged until you settle the tab at the till.
The game comes off the table and lands on the tab as its own line, priced at the tab owner's rate, with no second discount or service charge. It stays on the tab until the tab is paid and cannot be taken off.
If a game charge stays unpaid longer than the Remind After hours, every operator sees an Unpaid Game Charge on a Tab reminder. Press Open Tab to settle it, or choose a time and press Remind Me Later.
With Pay Later on, a bill for a named customer can be left unpaid. The bill waits under Receivables against the customer's name. See Checkout, Payments and Pay Later for how to collect it.
A small round ! badge on the corner of a table tile means the table's rates do not cover the whole of today or tomorrow. Hover over it on a computer for a short hint, or click or tap it to open the Rate Issue window, headed with the table name.
| Badge Colour | Meaning | Risk |
|---|---|---|
| Red | No Rate: part of the day has no rate configured | A game started in that gap cannot be charged, and billing for that session fails |
| Amber | RM 0 / hr: every hour is covered, but part of the day is RM 0.00 per hour | Games in that window are billed RM 0, a silent revenue leak |
The window shows a Today and a Tomorrow chip with the status of each day, a "What this means" explanation and a "How to fix it" checklist.
Rates are explained in full in Tables, Table Types and Game Rates.
Some tables are deliberately set to RM 0, for example bar-tab tables. The Suppress Zero-Rate Warnings switch under Settings > System > Dashboard Warnings hides the amber alert for those tables. It is on by default. Red (missing rate) alerts always show. See System Settings.
Table Features are switched on per centre by Snooker King. Your screen shows the current state of each one; contact VYROX support to turn one on or off.
No. Count down games are bought for a fixed time, so Pause Game only applies to count up games.
The game ends as if End Game were pressed: the timer stops, the light goes off and the bill waits at the counter. Press Reopen Game to continue.
No. Once sent, the game stays on the tab until the tab is paid. Check the tab name before you press Send to Tab.
No. The badge is only a warning. The game is still billed at the rate that applies, which for an amber badge is RM 0.