countup_game_rate
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| countup_game_rate [2026/01/05 02:50] – jimmy | countup_game_rate [2026/04/06 04:49] (current) – jimmy | ||
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| ====== Countup Game Rate ======= | ====== Countup Game Rate ======= | ||
| - | The Set Countup Game Rate feature | + | The Rate module |
| - | Operators can define countup rates according to table type, game category, or time interval. Pricing can be customised for standard rates, peak or off-peak hours, promotional periods, and member-exclusive pricing, providing full control over revenue strategies. | + | The system supports both Table-Specific Rates and Center Default Rates, which lets you control pricing structures in detail, such as hourly rates for different |
| - | With an intuitive configuration process, operators can easily update or adjust countup rates in real time to align with business needs. Once configured, all countup game rates are seamlessly | + | A daily preview is provided |
| + | |||
| + | Once configured, all rates are automatically | ||
| ===== 5. Setting Countup Game Rate ===== | ===== 5. Setting Countup Game Rate ===== | ||
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| Go to Select Table for Rate Management > Click Select a Table to See Rate | Go to Select Table for Rate Management > Click Select a Table to See Rate | ||
| - | Details to Set Up Table: | + | Details to Setup Table: |
| - Choose Table want to set price | - Choose Table want to set price | ||
| - Go to Rate Settings and Add Rate | - Go to Rate Settings and Add Rate | ||
| - Go to Rate Type (Make sure time must 24 hours) | - Go to Rate Type (Make sure time must 24 hours) | ||
| - | - If all table prices are the same choose | + | - If all table prices are the same, choose |
| - | - {{ :vipsnooker_6.svg |}} | + | {{ :8..svg |}} |
| - | | + | |
| + | {{ :16..svg |}} | ||
| ==== 5.2 How Rates Are Applied ==== | ==== 5.2 How Rates Are Applied ==== | ||
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| If multiple rates have the same Rate Type and overlap in | If multiple rates have the same Rate Type and overlap in | ||
| time, the one with the **highest rate** is applied. | time, the one with the **highest rate** is applied. | ||
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| + | Example: | ||
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| + | {{ :17...svg |}} | ||
| **Note: This ensures the most specific and appropriate rate is | **Note: This ensures the most specific and appropriate rate is | ||
| always selected automatically.** | always selected automatically.** | ||
| + | |||
| + | ==== 5.3 Charging Settings ==== | ||
| + | |||
| + | - Free Period (if set 0, this function is disabled) | ||
| + | - Min Charge RM (if Rm 5 is set, the system will count until the time is the same in order to obtain RM 5). | ||
| + | |||
| + | {{ :18..svg |}} | ||
countup_game_rate.1767581411.txt.gz · Last modified: by jimmy
