countup_game_rate
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| countup_game_rate [2026/01/05 02:41] – jimmy | countup_game_rate [2026/04/06 04:49] (current) – jimmy | ||
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| ====== Countup Game Rate ======= | ====== Countup Game Rate ======= | ||
| - | The Set Countup Game Rate feature | + | The Rate module |
| - | Operators can define countup rates according to table type, game category, or time interval. Pricing can be customised for standard rates, peak or off-peak hours, promotional periods, and member-exclusive pricing, providing full control over revenue strategies. | + | The system supports both Table-Specific Rates and Center Default Rates, which lets you control pricing structures in detail, such as hourly rates for different |
| - | With an intuitive configuration process, operators can easily update or adjust countup rates in real time to align with business needs. Once configured, all countup game rates are seamlessly integrated with the POS system, automated billing flow, and table light control to ensure precise time tracking and accurate charging throughout each session. | + | A daily preview is provided |
| - | ===== 5. Countup Game Rate ===== | + | Once configured, all rates are automatically integrated with the POS system, billing process, and table control, ensuring accurate time tracking and consistent charging across all gameplay sessions. |
| + | |||
| + | ===== 5. Setting | ||
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| Go to Select Table for Rate Management > Click Select a Table to See Rate | Go to Select Table for Rate Management > Click Select a Table to See Rate | ||
| - | Details to Set Up Table: | + | Details to Setup Table: |
| - Choose Table want to set price | - Choose Table want to set price | ||
| - Go to Rate Settings and Add Rate | - Go to Rate Settings and Add Rate | ||
| - Go to Rate Type (Make sure time must 24 hours) | - Go to Rate Type (Make sure time must 24 hours) | ||
| - | - If all table prices are the same choose | + | - If all table prices are the same, choose |
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| + | {{ :8..svg |}} | ||
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| + | {{ :16..svg |}} | ||
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| + | ==== 5.2 How Rates Are Applied ==== | ||
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| + | Rates are applied based on priority and time overlap: | ||
| + | |||
| + | 1. Rate Type Priority (from highest to lowest): | ||
| + | |||
| + | * Specific Date | ||
| + | * Holidays, Holiday Eves | ||
| + | * Monday-Sunday | ||
| + | * All Weekdays / All Weekend | ||
| + | * Table Default | ||
| + | * Center Default | ||
| + | |||
| + | 2. Time Overlap Rule: | ||
| + | |||
| + | If multiple rates have the same Rate Type and overlap in | ||
| + | time, the one with the **highest rate** is applied. | ||
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| + | Example: | ||
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| + | {{ :17...svg |}} | ||
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| + | **Note: This ensures the most specific and appropriate rate is | ||
| + | always selected automatically.** | ||
| + | |||
| + | ==== 5.3 Charging Settings ==== | ||
| - | - {{ : | + | - Free Period (if set 0, this function is disabled) |
| - | - {{ : | + | - Min Charge RM (if Rm 5 is set, the system will count until the time is the same in order to obtain RM 5). |
| + | {{ :18..svg |}} | ||
countup_game_rate.1767580901.txt.gz · Last modified: by jimmy
